# Zombie

*Medium* *Undead* *neutral evil*

- **Armor Class:** 8
- **Hit Points:** 22 (3d8+9)
- **Speed:** walk 20 ft.
- **Challenge Rating:** 1/4 (50 XP)
- **Source:** [5.1 SRD (2015 MM)](https://slyflourish.com/srds/SRD5.1-CCBY4.0_License_live%20links%20English.pdf) page 356

| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 13 (+1) | 6 (-2) | 16 (+3) | 3 (-4) | 6 (-2) | 5 (-3) |

- **Saving Throws**: Wis +0
- **Skills:** 
- **Condition Immunities:** poisoned
- **Senses:** darkvision 60 ft., passive Perception 8
- **Languages:** understands the languages it knew in life but can't speak

### Special Abilities

- **Undead Fortitude:** If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5+the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

### Actions

- **Slam:** Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.


