# Stone Giant

*Huge* *Giant* *neutral*

- **Armor Class:** 17 (natural armor)
- **Hit Points:** 126 (11d12+55)
- **Speed:** walk 40 ft.
- **Challenge Rating:** 7 (2,900 XP)
- **Source:** [5.1 SRD (2015 MM)](https://slyflourish.com/srds/SRD5.1-CCBY4.0_License_live%20links%20English.pdf) page 313

| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 23 (+6) | 15 (+2) | 20 (+5) | 10 (+0) | 12 (+1) | 9 (-1) |

- **Saving Throws**: Dex +5, Con +8, Wis +4
- **Skills:** athletics +12, perception +4
- **Senses:** darkvision 60 ft., passive Perception 14
- **Languages:** Giant

### Special Abilities

- **Stone Camouflage:** The giant has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.

### Actions

- **Multiattack:** The giant makes two greatclub attacks.
- **Greatclub:** Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage.
- **Rock:** Ranged Weapon Attack: +9 to hit, range 60/240 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage. If the target is a creature, it must succeed on a DC 17 Strength saving throw or be knocked prone.

### Reactions

- **Rock Catching:** If a rock or similar object is hurled at the giant, the giant can, with a successful DC 10 Dexterity saving throw, catch the missile and take no bludgeoning damage from it.


