# Stirge

*Tiny* *Beast* *unaligned*

- **Armor Class:** 14 (natural armor)
- **Hit Points:** 2 (1d4)
- **Speed:** walk 10 ft. fly 40 ft.
- **Challenge Rating:** 1/8 (25 XP)
- **Source:** [5.1 SRD (2015 MM)](https://slyflourish.com/srds/SRD5.1-CCBY4.0_License_live%20links%20English.pdf) page 349

| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 4 (-3) | 16 (+3) | 11 (+0) | 2 (-4) | 8 (-1) | 6 (-2) |

- **Skills:** 
- **Senses:** darkvision 60 ft., passive Perception 9
- **Languages:** 

### Actions

- **Blood Drain:** Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 5 (1d4 + 3) piercing damage, and the stirge attaches to the target. While attached, the stirge doesn't attack. Instead, at the start of each of the stirge's turns, the target loses 5 (1d4 + 3) hit points due to blood loss.<br>The stirge can detach itself by spending 5 feet of its movement. It does so after it drains 10 hit points of blood from the target or the target dies. A creature, including the target, can use its action to detach the stirge.


