# Steam Mephit

*Small* *Elemental* *neutral evil*

- **Armor Class:** 10
- **Hit Points:** 21 (6d6)
- **Speed:** walk 30 ft. fly 30 ft.
- **Challenge Rating:** 1/4 (50 XP)
- **Source:** [5.1 SRD (2015 MM)](https://slyflourish.com/srds/SRD5.1-CCBY4.0_License_live%20links%20English.pdf) page 331

| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 5 (-3) | 11 (+0) | 10 (+0) | 11 (+0) | 10 (+0) | 12 (+1) |

- **Skills:** 
- **Damage Immunities:** fire, poison
- **Condition Immunities:** poisoned
- **Senses:** darkvision 60 ft., passive Perception 10
- **Languages:** Aquan, Ignan

### Special Abilities

- **Death Burst:** When the mephit dies, it explodes in a cloud of steam. Each creature within 5 ft. of the mephit must succeed on a DC 10 Dexterity saving throw or take 4 (1d8) fire damage.
- **Innate Spellcasting (1/Day):** The mephit can innately cast _blur_, requiring no material components. Its innate spellcasting ability is Charisma.

### Actions

- **Claws:** Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 2 (1d4) slashing damage plus 2 (1d4) fire damage.
- **Steam Breath (Recharge 6):** The mephit exhales a 15-foot cone of scalding steam. Each creature in that area must succeed on a DC 10 Dexterity saving throw, taking 4 (1d8) fire damage on a failed save, or half as much damage on a successful one.
- **Variant: Summon Mephits (1/Day):** The mephit has a 25 percent chance of summoning 1d4 mephits of its kind. A summoned mephit appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can't summon other mephits. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action.


