# Spy

*Medium* *Humanoid* *any alignment*

- **Armor Class:** 12
- **Hit Points:** 27 (6d8)
- **Speed:** walk 30 ft.
- **Challenge Rating:** 1 (200 XP)
- **Source:** [5.1 SRD (2015 MM)](https://slyflourish.com/srds/SRD5.1-CCBY4.0_License_live%20links%20English.pdf) page 402

| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 10 (+0) | 15 (+2) | 10 (+0) | 12 (+1) | 14 (+2) | 16 (+3) |

- **Skills:** deception +5, insight +4, investigation +5, perception +6, persuasion +5, stealth +4
- **Senses:** passive Perception 16
- **Languages:** any two languages

### Special Abilities

- **Cunning Action:** On each of its turns, the spy can use a bonus action to take the Dash, Disengage, or Hide action.
- **Sneak Attack (1/Turn):** The spy deals an extra 7 (2d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 ft. of an ally of the spy that isn't incapacitated and the spy doesn't have disadvantage on the attack roll.

### Actions

- **Multiattack:** The spy makes two melee attacks.
- **Shortsword:** Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
- **Hand Crossbow:** Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.


