# Shambling Mound

*Large* *Plant* *unaligned*

- **Armor Class:** 15 (natural armor)
- **Hit Points:** 136 (16d10+48)
- **Speed:** walk 20 ft. swim 20 ft.
- **Challenge Rating:** 5 (1,800 XP)
- **Source:** [5.1 SRD (2015 MM)](https://slyflourish.com/srds/SRD5.1-CCBY4.0_License_live%20links%20English.pdf) page 345

| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 18 (+4) | 8 (-1) | 16 (+3) | 5 (-3) | 10 (+0) | 5 (-3) |

- **Skills:** stealth +2
- **Damage Immunities:** lightning
- **Damage Resistances:** cold, fire
- **Condition Immunities:** blinded, deafened, exhaustion
- **Senses:** blindsight 60 ft. (blind beyond this radius), passive Perception 10
- **Languages:** 

### Special Abilities

- **Lightning Absorption:** Whenever the shambling mound is subjected to lightning damage, it takes no damage and regains a number of hit points equal to the lightning damage dealt.

### Actions

- **Multiattack:** The shambling mound makes two slam attacks. If both attacks hit a Medium or smaller target, the target is grappled (escape DC 14), and the shambling mound uses its Engulf on it.
- **Slam:** Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.
- **Engulf:** The shambling mound engulfs a Medium or smaller creature grappled by it. The engulfed target is blinded, restrained, and unable to breathe, and it must succeed on a DC 14 Constitution saving throw at the start of each of the mound's turns or take 13 (2d8 + 4) bludgeoning damage. If the mound moves, the engulfed target moves with it. The mound can have only one creature engulfed at a time.


