# Shadow

*Medium* *Undead* *chaotic evil*

- **Armor Class:** 12
- **Hit Points:** 16 (3d8+3)
- **Speed:** walk 40 ft.
- **Challenge Rating:** 1/2 (100 XP)
- **Source:** [5.1 SRD (2015 MM)](https://slyflourish.com/srds/SRD5.1-CCBY4.0_License_live%20links%20English.pdf) page 344

| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 6 (-2) | 14 (+2) | 13 (+1) | 6 (-2) | 10 (+0) | 8 (-1) |

- **Skills:** stealth +4
- **Damage Vulnerabilities:** radiant
- **Damage Immunities:** necrotic, poison
- **Damage Resistances:** acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
- **Condition Immunities:** exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained
- **Senses:** darkvision 60 ft., passive Perception 10
- **Languages:** 

### Special Abilities

- **Amorphous:** The shadow can move through a space as narrow as 1 inch wide without squeezing.
- **Shadow Stealth:** While in dim light or darkness, the shadow can take the Hide action as a bonus action.
- **Sunlight Weakness:** While in sunlight, the shadow has disadvantage on attack rolls, ability checks, and saving throws.

### Actions

- **Strength Drain:** Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 9 (2d6 + 2) necrotic damage, and the target's Strength score is reduced by 1d4. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.<br>If a non-evil humanoid dies from this attack, a new shadow rises from the corpse 1d4 hours later.


