# Satyr

*Medium* *Fey* *chaotic neutral*

- **Armor Class:** 14 (leather armor)
- **Hit Points:** 31 (7d8)
- **Speed:** walk 40 ft.
- **Challenge Rating:** 1/2 (100 XP)
- **Source:** [5.1 SRD (2015 MM)](https://slyflourish.com/srds/SRD5.1-CCBY4.0_License_live%20links%20English.pdf) page 344

| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 12 (+1) | 16 (+3) | 11 (+0) | 12 (+1) | 10 (+0) | 14 (+2) |

- **Skills:** perception +2, performance +6, stealth +5
- **Senses:** passive Perception 12
- **Languages:** Common, Elvish, Sylvan

### Special Abilities

- **Magic Resistance:** The satyr has advantage on saving throws against spells and other magical effects.

### Actions

- **Ram:** Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) bludgeoning damage.
- **Shortsword:** Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
- **Shortbow:** Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
- **Variant: Panpipes:** Gentle Lullaby. The creature falls asleep and is unconscious for 1 minute. The effect ends if the creature takes damage or if someone takes an action to shake the creature awake.


