# Sahuagin

*Medium* *Humanoid* *lawful evil*

- **Armor Class:** 12 (natural armor)
- **Hit Points:** 22 (4d8+4)
- **Speed:** walk 30 ft. swim 40 ft.
- **Challenge Rating:** 1/2 (100 XP)
- **Source:** [5.1 SRD (2015 MM)](https://slyflourish.com/srds/SRD5.1-CCBY4.0_License_live%20links%20English.pdf) page 343

| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 13 (+1) | 11 (+0) | 12 (+1) | 12 (+1) | 13 (+1) | 9 (-1) |

- **Skills:** perception +5
- **Senses:** darkvision 120 ft., passive Perception 15
- **Languages:** Sahuagin

### Special Abilities

- **Blood Frenzy:** The sahuagin has advantage on melee attack rolls against any creature that doesn't have all its hit points.
- **Limited Amphibiousness:** The sahuagin can breathe air and water, but it needs to be submerged at least once every 4 hours to avoid suffocating.
- **Shark Telepathy:** The sahuagin can magically command any shark within 120 feet of it, using a limited telepathy.

### Actions

- **Multiattack:** The sahuagin makes two melee attacks: one with its bite and one with its claws or spear.
- **Bite:** Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage.
- **Claws:** Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) slashing damage.
- **Spear:** Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack.


