# Priest

*Medium* *Humanoid* *any alignment*

- **Armor Class:** 13 (chain shirt)
- **Hit Points:** 27 (5d8+5)
- **Speed:** walk 25 ft.
- **Challenge Rating:** 2 (450 XP)
- **Source:** [5.1 SRD (2015 MM)](https://slyflourish.com/srds/SRD5.1-CCBY4.0_License_live%20links%20English.pdf) page 401

| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 10 (+0) | 10 (+0) | 12 (+1) | 13 (+1) | 16 (+3) | 13 (+1) |

- **Skills:** medicine +7, persuasion +3, religion +5
- **Senses:** passive Perception 13
- **Languages:** any two languages

### Special Abilities

- **Divine Eminence:** As a bonus action, the priest can expend a spell slot to cause its melee weapon attacks to magically deal an extra 10 (3d6) radiant damage to a target on a hit. This benefit lasts until the end of the turn. If the priest expends a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each level above 1st.
- **Spellcasting:** The priest is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). The priest has the following cleric spells prepared:

* Cantrips (at will): light, sacred flame, thaumaturgy
* 1st level (4 slots): cure wounds, guiding bolt, sanctuary
* 2nd level (3 slots): lesser restoration, spiritual weapon
* 3rd level (2 slots): dispel magic, spirit guardians

### Actions

- **Mace:** Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage.


