# Panther

*Medium* *Beast* *unaligned*

- **Armor Class:** 12
- **Hit Points:** 13 (3d8)
- **Speed:** walk 50 ft. climb 40 ft.
- **Challenge Rating:** 1/4 (50 XP)
- **Source:** [5.1 SRD (2015 MM)](https://slyflourish.com/srds/SRD5.1-CCBY4.0_License_live%20links%20English.pdf) page 385

| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 14 (+2) | 15 (+2) | 10 (+0) | 3 (-4) | 14 (+2) | 7 (-2) |

- **Skills:** perception +4, stealth +6
- **Senses:** passive Perception 14
- **Languages:** 

### Special Abilities

- **Keen Smell:** The panther has advantage on Wisdom (Perception) checks that rely on smell.
- **Pounce:** If the panther moves at least 20 ft. straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the panther can make one bite attack against it as a bonus action.

### Actions

- **Bite:** Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
- **Claw:** Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.


