# Orc

*Medium* *Humanoid* *chaotic evil*

- **Armor Class:** 13 (hide armor)
- **Hit Points:** 15 (2d8+6)
- **Speed:** walk 30 ft.
- **Challenge Rating:** 1/2 (100 XP)
- **Source:** [5.1 SRD (2015 MM)](https://slyflourish.com/srds/SRD5.1-CCBY4.0_License_live%20links%20English.pdf) page 339

| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 16 (+3) | 12 (+1) | 16 (+3) | 7 (-2) | 11 (+0) | 10 (+0) |

- **Skills:** intimidation +2
- **Senses:** darkvision 60 ft., passive Perception 10
- **Languages:** Common, Orc

### Special Abilities

- **Aggressive:** As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.

### Actions

- **Greataxe:** Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) slashing damage.
- **Javelin:** Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage.


