# Octopus

*Small* *Beast* *unaligned*

- **Armor Class:** 12
- **Hit Points:** 3 (1d6)
- **Speed:** walk 5 ft. swim 30 ft.
- **Challenge Rating:** 0 (25 XP)
- **Source:** [5.1 SRD (2015 MM)](https://slyflourish.com/srds/SRD5.1-CCBY4.0_License_live%20links%20English.pdf) page 384

| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 4 (-3) | 15 (+2) | 11 (+0) | 3 (-4) | 10 (+0) | 4 (-3) |

- **Skills:** perception +2, stealth +4
- **Senses:** darkvision 30 ft., passive Perception 12
- **Languages:** 

### Special Abilities

- **Hold Breath:** While out of water, the octopus can hold its breath for 30 minutes.
- **Underwater Camouflage:** The octopus has advantage on Dexterity (Stealth) checks made while underwater.
- **Water Breathing:** The octopus can breathe only underwater.

### Actions

- **Tentacles:** Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage, and the target is grappled (escape DC 10). Until this grapple ends, the octopus can't use its tentacles on another target.
- **Ink Cloud (Recharges after a Short or Long Rest):** A 5-foot-radius cloud of ink extends all around the octopus if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the octopus can use the Dash action as a bonus action.


