# Nightmare

*Large* *Fiend* *neutral evil*

- **Armor Class:** 13 (natural armor)
- **Hit Points:** 68 (8d10+24)
- **Speed:** walk 60 ft. fly 90 ft.
- **Challenge Rating:** 3 (700 XP)
- **Source:** [5.1 SRD (2015 MM)](https://slyflourish.com/srds/SRD5.1-CCBY4.0_License_live%20links%20English.pdf) page 336

| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 18 (+4) | 15 (+2) | 16 (+3) | 10 (+0) | 13 (+1) | 15 (+2) |

- **Skills:** 
- **Damage Immunities:** fire
- **Senses:** passive Perception 11
- **Languages:** understands Abyssal, Common, and Infernal but can't speak

### Special Abilities

- **Confer Fire Resistance:** The nightmare can grant resistance to fire damage to anyone riding it.
- **Illumination:** The nightmare sheds bright light in a 10-foot radius and dim light for an additional 10 feet.

### Actions

- **Hooves:** Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage plus 7 (2d6) fire damage.
- **Ethereal Stride:** The nightmare and up to three willing creatures within 5 feet of it magically enter the Ethereal Plane from the Material Plane, or vice versa.


