# Minotaur Skeleton

*Large* *Undead* *lawful evil*

- **Armor Class:** 12 (natural armor)
- **Hit Points:** 67 (9d10+18)
- **Speed:** walk 40 ft.
- **Challenge Rating:** 2 (450 XP)
- **Source:** [5.1 SRD (2015 MM)](https://slyflourish.com/srds/SRD5.1-CCBY4.0_License_live%20links%20English.pdf) page 346

| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 18 (+4) | 11 (+0) | 15 (+2) | 6 (-2) | 8 (-1) | 5 (-3) |

- **Skills:** 
- **Damage Vulnerabilities:** bludgeoning
- **Damage Immunities:** poison
- **Condition Immunities:** exhaustion, poisoned
- **Senses:** darkvision 60 ft., passive Perception 9
- **Languages:** understands Abyssal but can't speak

### Special Abilities

- **Charge:** If the skeleton moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be pushed up to 10 feet away and knocked prone.

### Actions

- **Greataxe:** Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 17 (2d12 + 4) slashing damage.
- **Gore:** Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.


