# Merrow

*Large* *Monstrosity* *chaotic evil*

- **Armor Class:** 13 (natural armor)
- **Hit Points:** 45 (6d10+12)
- **Speed:** walk 10 ft. swim 40 ft.
- **Challenge Rating:** 2 (450 XP)
- **Source:** [5.1 SRD (2015 MM)](https://slyflourish.com/srds/SRD5.1-CCBY4.0_License_live%20links%20English.pdf) page 332

| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 18 (+4) | 10 (+0) | 15 (+2) | 8 (-1) | 10 (+0) | 9 (-1) |

- **Skills:** 
- **Senses:** darkvision 60 ft., passive Perception 10
- **Languages:** Abyssal, Aquan

### Special Abilities

- **Amphibious:** The merrow can breathe air and water.

### Actions

- **Multiattack:** The merrow makes two attacks: one with its bite and one with its claws or harpoon.
- **Bite:** Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.
- **Claws:** Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) slashing damage.
- **Harpoon:** Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 11 (2d6 + 4) piercing damage. If the target is a Huge or smaller creature, it must succeed on a Strength contest against the merrow or be pulled up to 20 feet toward the merrow.


