# Mage

*Medium* *Humanoid* *any alignment*

- **Armor Class:** 12 (15 with _mage armor_)
- **Hit Points:** 40 (9d8)
- **Speed:** walk 30 ft.
- **Challenge Rating:** 6 (2,300 XP)
- **Source:** [5.1 SRD (2015 MM)](https://slyflourish.com/srds/SRD5.1-CCBY4.0_License_live%20links%20English.pdf) page 400

| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 9 (-1) | 14 (+2) | 11 (+0) | 17 (+3) | 12 (+1) | 11 (+0) |

- **Saving Throws**: Int +6, Wis +4
- **Skills:** arcana +6, history +6
- **Senses:** passive Perception 11
- **Languages:** any four languages

### Special Abilities

- **Spellcasting:** The mage is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The mage has the following wizard spells prepared:

* Cantrips (at will): fire bolt, light, mage hand, prestidigitation
* 1st level (4 slots): detect magic, mage armor, magic missile, shield
* 2nd level (3 slots): misty step, suggestion
* 3rd level (3 slots): counterspell, fireball, fly
* 4th level (3 slots): greater invisibility, ice storm
* 5th level (1 slot): cone of cold

### Actions

- **Dagger:** Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.


