# Lion

*Large* *Beast* *unaligned*

- **Armor Class:** 12
- **Hit Points:** 26 (4d10+4)
- **Speed:** walk 50 ft.
- **Challenge Rating:** 1 (200 XP)
- **Source:** [5.1 SRD (2015 MM)](https://slyflourish.com/srds/SRD5.1-CCBY4.0_License_live%20links%20English.pdf) page 383

| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 17 (+3) | 15 (+2) | 13 (+1) | 3 (-4) | 12 (+1) | 8 (-1) |

- **Skills:** perception +3, stealth +6
- **Senses:** passive Perception 13
- **Languages:** 

### Special Abilities

- **Keen Smell:** The lion has advantage on Wisdom (Perception) checks that rely on smell.
- **Pack Tactics:** The lion has advantage on an attack roll against a creature if at least one of the lion's allies is within 5 ft. of the creature and the ally isn't incapacitated.
- **Pounce:** If the lion moves at least 20 ft. straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the lion can make one bite attack against it as a bonus action.
- **Running Leap:** With a 10-foot running start, the lion can long jump up to 25 ft..

### Actions

- **Bite:** Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.
- **Claw:** Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.


