# Kobold

*Small* *Humanoid* *lawful evil*

- **Armor Class:** 12
- **Hit Points:** 5 (2d6-2)
- **Speed:** walk 30 ft.
- **Challenge Rating:** 1/8 (25 XP)
- **Source:** [5.1 SRD (2015 MM)](https://slyflourish.com/srds/SRD5.1-CCBY4.0_License_live%20links%20English.pdf) page 324

| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 7 (-2) | 15 (+2) | 9 (-1) | 8 (-1) | 7 (-2) | 8 (-1) |

- **Skills:** 
- **Senses:** darkvision 60 ft., passive Perception 8
- **Languages:** Common, Draconic

### Special Abilities

- **Sunlight Sensitivity:** While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
- **Pack Tactics:** The kobold has advantage on an attack roll against a creature if at least one of the kobold's allies is within 5 ft. of the creature and the ally isn't incapacitated.

### Actions

- **Dagger:** Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
- **Sling:** Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.


