# Jackal

*Small* *Beast* *unaligned*

- **Armor Class:** 12
- **Hit Points:** 3 (1d6)
- **Speed:** walk 40 ft.
- **Challenge Rating:** 0 (25 XP)
- **Source:** [5.1 SRD (2015 MM)](https://slyflourish.com/srds/SRD5.1-CCBY4.0_License_live%20links%20English.pdf) page 382

| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 8 (-1) | 15 (+2) | 11 (+0) | 3 (-4) | 12 (+1) | 6 (-2) |

- **Skills:** perception +3
- **Senses:** passive Perception 13
- **Languages:** 

### Special Abilities

- **Keen Hearing and Smell:** The jackal has advantage on Wisdom (Perception) checks that rely on hearing or smell.
- **Pack Tactics:** The jackal has advantage on an attack roll against a creature if at least one of the jackal's allies is within 5 ft. of the creature and the ally isn't incapacitated.

### Actions

- **Bite:** Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1 (1d4 - 1) piercing damage.


