# Iron Golem

*Large* *Construct* *unaligned*

- **Armor Class:** 20 (natural armor)
- **Hit Points:** 210 (20d10+100)
- **Speed:** walk 30 ft.
- **Challenge Rating:** 16 (15,000 XP)
- **Source:** [5.1 SRD (2015 MM)](https://slyflourish.com/srds/SRD5.1-CCBY4.0_License_live%20links%20English.pdf) page 317

| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 24 (+7) | 9 (-1) | 20 (+5) | 3 (-4) | 11 (+0) | 1 (-5) |

- **Skills:** 
- **Damage Immunities:** fire, poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks not made with adamantine weapons
- **Condition Immunities:** charmed, exhaustion, frightened, paralyzed, petrified, poisoned
- **Senses:** darkvision 120 ft., passive Perception 10
- **Languages:** understands the languages of its creator but can't speak

### Special Abilities

- **Fire Absorption:** Whenever the golem is subjected to fire damage, it takes no damage and instead regains a number of hit points equal to the fire damage dealt.
- **Immutable Form:** The golem is immune to any spell or effect that would alter its form.
- **Magic Resistance:** The golem has advantage on saving throws against spells and other magical effects.
- **Magic Weapons:** The golem's weapon attacks are magical.

### Actions

- **Multiattack:** The golem makes two melee attacks.
- **Slam:** Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 20 (3d8 + 7) bludgeoning damage.
- **Sword:** Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 23 (3d10 + 7) slashing damage.
- **Poison Breath (Recharge 5-6):** The golem exhales poisonous gas in a 15-foot cone. Each creature in that area must make a DC 19 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.


