# Hell Hound

*Medium* *Fiend* *lawful evil*

- **Armor Class:** 15 (natural armor)
- **Hit Points:** 45 (7d8+14)
- **Speed:** walk 50 ft.
- **Challenge Rating:** 3 (700 XP)
- **Source:** [5.1 SRD (2015 MM)](https://slyflourish.com/srds/SRD5.1-CCBY4.0_License_live%20links%20English.pdf) page 321

| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 17 (+3) | 12 (+1) | 14 (+2) | 6 (-2) | 13 (+1) | 6 (-2) |

- **Skills:** perception +5
- **Damage Immunities:** fire
- **Senses:** darkvision 60 ft., passive Perception 15
- **Languages:** understands Infernal but can't speak it

### Special Abilities

- **Keen Hearing and Smell:** The hound has advantage on Wisdom (Perception) checks that rely on hearing or smell.
- **Pack Tactics:** The hound has advantage on an attack roll against a creature if at least one of the hound's allies is within 5 ft. of the creature and the ally isn't incapacitated.

### Actions

- **Bite:** Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 7 (2d6) fire damage.
- **Fire Breath (Recharge 5-6):** The hound exhales fire in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 21 (6d6) fire damage on a failed save, or half as much damage on a successful one.


