# Grimlock

*Medium* *Humanoid* *neutral evil*

- **Armor Class:** 11
- **Hit Points:** 11 (2d8+2)
- **Speed:** walk 30 ft.
- **Challenge Rating:** 1/4 (50 XP)
- **Source:** [5.1 SRD (2015 MM)](https://slyflourish.com/srds/SRD5.1-CCBY4.0_License_live%20links%20English.pdf) page 318

| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 16 (+3) | 12 (+1) | 12 (+1) | 9 (-1) | 8 (-1) | 6 (-2) |

- **Skills:** athletics +5, perception +3, stealth +3
- **Condition Immunities:** blinded
- **Senses:** blindsight 30 ft. or 10 ft. while deafened (blind beyond this radius), passive Perception 13
- **Languages:** Undercommon

### Special Abilities

- **Blind Senses:** The grimlock can't use its blindsight while deafened and unable to smell.
- **Keen Hearing and Smell:** The grimlock has advantage on Wisdom (Perception) checks that rely on hearing or smell.
- **Stone Camouflage:** The grimlock has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.

### Actions

- **Spiked Bone Club:** Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage plus 2 (1d4) piercing damage.


