# Goblin

*Small* *Humanoid* *neutral evil*

- **Armor Class:** 15 (leather armor, shield)
- **Hit Points:** 7 (2d6)
- **Speed:** walk 30 ft.
- **Challenge Rating:** 1/4 (50 XP)
- **Source:** [5.1 SRD (2015 MM)](https://slyflourish.com/srds/SRD5.1-CCBY4.0_License_live%20links%20English.pdf) page 315

| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 8 (-1) | 14 (+2) | 10 (+0) | 10 (+0) | 8 (-1) | 8 (-1) |

- **Skills:** stealth +6
- **Senses:** darkvision 60 ft., passive Perception 9
- **Languages:** Common, Goblin

### Special Abilities

- **Nimble Escape:** The goblin can take the Disengage or Hide action as a bonus action on each of its turns.

### Actions

- **Scimitar:** Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
- **Shortbow:** Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.


