# Gladiator

*Medium* *Humanoid* *any alignment*

- **Armor Class:** 16 (studded leather, shield)
- **Hit Points:** 112 (15d8+45)
- **Speed:** walk 30 ft.
- **Challenge Rating:** 5 (1,800 XP)
- **Source:** [5.1 SRD (2015 MM)](https://slyflourish.com/srds/SRD5.1-CCBY4.0_License_live%20links%20English.pdf) page 399

| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 18 (+4) | 15 (+2) | 16 (+3) | 10 (+0) | 12 (+1) | 15 (+2) |

- **Saving Throws**: Str +7, Dex +5, Con +6
- **Skills:** athletics +10, intimidation +5
- **Senses:** passive Perception 11
- **Languages:** any one language (usually Common)

### Special Abilities

- **Brave:** The gladiator has advantage on saving throws against being frightened.
- **Brute:** A melee weapon deals one extra die of its damage when the gladiator hits with it (included in the attack).

### Actions

- **Multiattack:** The gladiator makes three melee attacks or two ranged attacks.
- **Spear:** Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 11 (2d6 + 4) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands to make a melee attack.
- **Shield Bash:** Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 9 (2d4 + 4) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.

### Reactions

- **Parry:** The gladiator adds 3 to its AC against one melee attack that would hit it. To do so, the gladiator must see the attacker and be wielding a melee weapon.


