# Giant Sea Horse

*Large* *Beast* *unaligned*

- **Armor Class:** 13 (natural armor)
- **Hit Points:** 16 (3d10)
- **Speed:** walk 0 ft. swim 40 ft.
- **Challenge Rating:** 1/2 (100 XP)
- **Source:** [5.1 SRD (2015 MM)](https://slyflourish.com/srds/SRD5.1-CCBY4.0_License_live%20links%20English.pdf) page 378

| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 12 (+1) | 15 (+2) | 11 (+0) | 2 (-4) | 12 (+1) | 5 (-3) |

- **Skills:** 
- **Senses:** passive Perception 11
- **Languages:** 

### Special Abilities

- **Charge:** If the sea horse moves at least 20 ft. straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) bludgeoning damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.
- **Water Breathing:** The sea horse can breathe only underwater.

### Actions

- **Ram:** Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.


