# Giant Goat

*Large* *Beast* *unaligned*

- **Armor Class:** 11 (natural armor)
- **Hit Points:** 19 (3d10+3)
- **Speed:** walk 40 ft.
- **Challenge Rating:** 1/2 (100 XP)
- **Source:** [5.1 SRD (2015 MM)](https://slyflourish.com/srds/SRD5.1-CCBY4.0_License_live%20links%20English.pdf) page 376

| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 17 (+3) | 11 (+0) | 12 (+1) | 3 (-4) | 12 (+1) | 6 (-2) |

- **Skills:** 
- **Senses:** passive Perception 11
- **Languages:** 

### Special Abilities

- **Charge:** If the goat moves at least 20 ft. straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 5 (2d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
- **Sure-Footed:** The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.

### Actions

- **Ram:** Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) bludgeoning damage.


