# Fire Elemental

*Large* *Elemental* *neutral*

- **Armor Class:** 13
- **Hit Points:** 102 (12d10+36)
- **Speed:** walk 50 ft.
- **Challenge Rating:** 5 (1,800 XP)
- **Source:** [5.1 SRD (2015 MM)](https://slyflourish.com/srds/SRD5.1-CCBY4.0_License_live%20links%20English.pdf) page 306

| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 10 (+0) | 17 (+3) | 16 (+3) | 6 (-2) | 10 (+0) | 7 (-2) |

- **Skills:** 
- **Damage Immunities:** fire, poison
- **Damage Resistances:** bludgeoning, piercing, and slashing from nonmagical attacks
- **Condition Immunities:** exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
- **Senses:** darkvision 60 ft., passive Perception 10
- **Languages:** Ignan

### Special Abilities

- **Fire Form:** The elemental can move through a space as narrow as 1 inch wide without squeezing. A creature that touches the elemental or hits it with a melee attack while within 5 ft. of it takes 5 (1d10) fire damage. In addition, the elemental can enter a hostile creature's space and stop there. The first time it enters a creature's space on a turn, that creature takes 5 (1d10) fire damage and catches fire; until someone takes an action to douse the fire, the creature takes 5 (1d10) fire damage at the start of each of its turns.
- **Illumination:** The elemental sheds bright light in a 30-foot radius and dim light in an additional 30 ft..
- **Water Susceptibility:** For every 5 ft. the elemental moves in water, or for every gallon of water splashed on it, it takes 1 cold damage.

### Actions

- **Multiattack:** The elemental makes two touch attacks.
- **Touch:** Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) fire damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 5 (1d10) fire damage at the start of each of its turns.


