# Drider

*Large* *Monstrosity* *chaotic evil*

- **Armor Class:** 19 (natural armor)
- **Hit Points:** 123 (13d10+52)
- **Speed:** walk 30 ft. climb 30 ft.
- **Challenge Rating:** 6 (2,300 XP)
- **Source:** [5.1 SRD (2015 MM)](https://slyflourish.com/srds/SRD5.1-CCBY4.0_License_live%20links%20English.pdf) page 304

| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 16 (+3) | 16 (+3) | 18 (+4) | 13 (+1) | 14 (+2) | 12 (+1) |

- **Skills:** perception +5, stealth +9
- **Senses:** darkvision 120 ft., passive Perception 15
- **Languages:** Elvish, Undercommon

### Special Abilities

- **Fey Ancestry:** The drider has advantage on saving throws against being charmed, and magic can't put the drider to sleep.
- **Innate Spellcasting:** The drider's innate spellcasting ability is Wisdom (spell save DC 13). The drider can innately cast the following spells, requiring no material components:
At will: dancing lights
1/day each: darkness, faerie fire
- **Spider Climb:** The drider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
- **Sunlight Sensitivity:** While in sunlight, the drider has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
- **Web Walker:** The drider ignores movement restrictions caused by webbing.

### Actions

- **Multiattack:** The drider makes three attacks, either with its longsword or its longbow. It can replace one of those attacks with a bite attack.
- **Bite:** Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 2 (1d4) piercing damage plus 9 (2d8) poison damage.
- **Longsword:** Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands.
- **Longbow:** Ranged Weapon Attack: +6 to hit, range 150/600 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 4 (1d8) poison damage.


