# Dire Wolf

*Large* *Beast* *unaligned*

- **Armor Class:** 14 (natural armor)
- **Hit Points:** 37 (5d10+10)
- **Speed:** walk 50 ft.
- **Challenge Rating:** 1 (200 XP)
- **Source:** [5.1 SRD (2015 MM)](https://slyflourish.com/srds/SRD5.1-CCBY4.0_License_live%20links%20English.pdf) page 371

| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 17 (+3) | 15 (+2) | 15 (+2) | 3 (-4) | 12 (+1) | 7 (-2) |

- **Skills:** perception +3, stealth +4
- **Senses:** passive Perception 13
- **Languages:** 

### Special Abilities

- **Keen Hearing and Smell:** The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
- **Pack Tactics:** The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 ft. of the creature and the ally isn't incapacitated.

### Actions

- **Bite:** Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.


