# Cultist

*Medium* *Humanoid* *any non-good alignment*

- **Armor Class:** 12 (leather armor)
- **Hit Points:** 9 (2d8)
- **Speed:** walk 30 ft.
- **Challenge Rating:** 1/8 (25 XP)
- **Source:** [5.1 SRD (2015 MM)](https://slyflourish.com/srds/SRD5.1-CCBY4.0_License_live%20links%20English.pdf) page 398

| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 11 (+0) | 12 (+1) | 10 (+0) | 10 (+0) | 11 (+0) | 10 (+0) |

- **Skills:** deception +2, religion +2
- **Senses:** passive Perception 10
- **Languages:** any one language (usually Common)

### Special Abilities

- **Dark Devotion:** The cultist has advantage on saving throws against being charmed or frightened.

### Actions

- **Scimitar:** Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d6 + 1) slashing damage.


