# Cloud Giant

*Huge* *Giant* *neutral good (50%) or neutral evil (50%)*

- **Armor Class:** 14 (natural armor)
- **Hit Points:** 200 (16d12+96)
- **Speed:** walk 40 ft.
- **Challenge Rating:** 9 (5,000 XP)
- **Source:** [5.1 SRD (2015 MM)](https://slyflourish.com/srds/SRD5.1-CCBY4.0_License_live%20links%20English.pdf) page 312

| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 27 (+8) | 10 (+0) | 22 (+6) | 12 (+1) | 16 (+3) | 16 (+3) |

- **Saving Throws**: Con +10, Wis +7, Cha +7
- **Skills:** insight +7, perception +7
- **Senses:** passive Perception 17
- **Languages:** Common, Giant

### Special Abilities

- **Keen Smell:** The giant has advantage on Wisdom (Perception) checks that rely on smell.
- **Innate Spellcasting:** The giant's innate spellcasting ability is Charisma. It can innately cast the following spells, requiring no material components:

At will: detect magic, fog cloud, light
3/day each: feather fall, fly, misty step, telekinesis
1/day each: control weather, gaseous form

### Actions

- **Multiattack:** The giant makes two morningstar attacks.
- **Morningstar:** Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 21 (3d8 + 8) piercing damage.
- **Rock:** Ranged Weapon Attack: +12 to hit, range 60/240 ft., one target. Hit: 30 (4d10 + 8) bludgeoning damage.


