# Chuul

*Large* *Aberration* *chaotic evil*

- **Armor Class:** 16 (natural armor)
- **Hit Points:** 93 (11d10+33)
- **Speed:** walk 30 ft. swim 30 ft.
- **Challenge Rating:** 4 (1,100 XP)
- **Source:** [5.1 SRD (2015 MM)](https://slyflourish.com/srds/SRD5.1-CCBY4.0_License_live%20links%20English.pdf) page 267

| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 19 (+4) | 10 (+0) | 16 (+3) | 5 (-3) | 11 (+0) | 5 (-3) |

- **Skills:** perception +4
- **Damage Immunities:** poison
- **Condition Immunities:** poisoned
- **Senses:** darkvision 60 ft., passive Perception 14
- **Languages:** understands Deep Speech but can't speak

### Special Abilities

- **Amphibious:** The chuul can breathe air and water.
- **Sense Magic:** The chuul senses magic within 120 feet of it at will. This trait otherwise works like the detect magic spell but isn't itself magical.

### Actions

- **Multiattack:** The chuul makes two pincer attacks. If the chuul is grappling a creature, the chuul can also use its tentacles once.
- **Pincer:** Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage. The target is grappled (escape DC 14) if it is a Large or smaller creature and the chuul doesn't have two other creatures grappled.
- **Tentacles:** One creature grappled by the chuul must succeed on a DC 13 Constitution saving throw or be poisoned for 1 minute. Until this poison ends, the target is paralyzed. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.


