# Azer

*Medium* *Elemental* *lawful neutral*

- **Armor Class:** 17 (natural armor, shield)
- **Hit Points:** 39 (6d8+12)
- **Speed:** walk 30 ft.
- **Challenge Rating:** 2 (450 XP)
- **Source:** [5.1 SRD (2015 MM)](https://slyflourish.com/srds/SRD5.1-CCBY4.0_License_live%20links%20English.pdf) page 265

| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 17 (+3) | 12 (+1) | 15 (+2) | 12 (+1) | 13 (+1) | 10 (+0) |

- **Saving Throws**: Con +4
- **Skills:** 
- **Damage Immunities:** fire, poison
- **Condition Immunities:** poisoned
- **Senses:** passive Perception 11
- **Languages:** Ignan

### Special Abilities

- **Heated Body:** A creature that touches the azer or hits it with a melee attack while within 5 ft. of it takes 5 (1d10) fire damage.
- **Heated Weapons:** When the azer hits with a metal melee weapon, it deals an extra 3 (1d6) fire damage (included in the attack).
- **Illumination:** The azer sheds bright light in a 10-foot radius and dim light for an additional 10 ft..

### Actions

- **Warhammer:** Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage, or 8 (1d10 + 3) bludgeoning damage if used with two hands to make a melee attack, plus 3 (1d6) fire damage.


