# Adult Brass Dragon

*Huge* *Dragon* *chaotic good*

- **Armor Class:** 18 (natural armor)
- **Hit Points:** 172 (15d12+75)
- **Speed:** walk 40 ft. burrow 40 ft. fly 80 ft.
- **Challenge Rating:** 13 (10,000 XP)
- **Source:** [5.1 SRD (2015 MM)](https://slyflourish.com/srds/SRD5.1-CCBY4.0_License_live%20links%20English.pdf) page 291

| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 23 (+6) | 10 (+0) | 21 (+5) | 14 (+2) | 13 (+1) | 17 (+3) |

- **Saving Throws**: Dex +5, Con +10, Wis +6, Cha +8
- **Skills:** history +7, perception +11, persuasion +8, stealth +5
- **Damage Immunities:** fire
- **Senses:** blindsight 60 ft., darkvision 120 ft., passive Perception 21
- **Languages:** Common, Draconic

### Special Abilities

- **Legendary Resistance (3/Day):** If the dragon fails a saving throw, it can choose to succeed instead.

### Actions

- **Multiattack:** The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.
- **Bite:** Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage.
- **Claw:** Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.
- **Tail:** Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage.
- **Frightful Presence:** Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.
- **Breath Weapons (Recharge 5-6):** The dragon uses one of the following breath weapons.<br>**Fire Breath.** The dragon exhales fire in an 60-foot line that is 5 feet wide. Each creature in that line must make a DC 18 Dexterity saving throw, taking 45 (13d6) fire damage on a failed save, or half as much damage on a successful one.<br>**Sleep Breath.** The dragon exhales sleep gas in a 60-foot cone. Each creature in that area must succeed on a DC 18 Constitution saving throw or fall unconscious for 10 minutes. This effect ends for a creature if the creature takes damage or someone uses an action to wake it.

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

### Legendary Actions

- **Detect:** The dragon makes a Wisdom (Perception) check.
- **Tail Attack:** The dragon makes a tail attack.
- **Wing Attack (Costs 2 Actions):** The dragon beats its wings. Each creature within 10 ft. of the dragon must succeed on a DC 19 Dexterity saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.
