# Acolyte

*Medium* *Humanoid* *any alignment*

- **Armor Class:** 10
- **Hit Points:** 9 (2d8)
- **Speed:** walk 30 ft.
- **Challenge Rating:** 1/4 (50 XP)
- **Source:** [5.1 SRD (2015 MM)](https://slyflourish.com/srds/SRD5.1-CCBY4.0_License_live%20links%20English.pdf) page 395

| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 10 (+0) | 10 (+0) | 10 (+0) | 10 (+0) | 14 (+2) | 11 (+0) |

- **Skills:** medicine +4, religion +2
- **Senses:** passive Perception 12
- **Languages:** any one language (usually Common)

### Special Abilities

- **Spellcasting:** The acolyte is a 1st-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). The acolyte has following cleric spells prepared:

* Cantrips (at will): light, sacred flame, thaumaturgy
* 1st level (3 slots): bless, cure wounds, sanctuary

### Actions

- **Club:** Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.


